Friday, 6 May 2016
Thursday, 5 May 2016
Monday, 2 May 2016
Photoshoot Plan
Make-up:
Will not be necessary as the shoot will not need to feature the model's face.
Costume:
The shoot is focusing on the mystery surrounding a character within the film. Considering that this character is not immediately associated with the more criminal aspects of the film, he will be dressed with casual clothing. This shoot will be more of a character-focused issue, much like Empire's Star Wars:The Force Awakens character issues (2015), reflecting on different character aspects through their appearance causing the audience to read the article in order to find out more about the film and the character's role within the film.
In order to reflect the darker tones of the film and in order to replicate the professional look of a magazine shoot, I will use low lighting with a black background. I may even use one light in order to cast more shadows within the image and blend with the background seamlessly. My inspiration for this shoot's lighting came from Empire magazine's Godfather tribute. I feel that it perfectly reflects serious tones while creating striking imagery through simple effects.
Shot Types:
Will not be necessary as the shoot will not need to feature the model's face.
Costume:
The shoot is focusing on the mystery surrounding a character within the film. Considering that this character is not immediately associated with the more criminal aspects of the film, he will be dressed with casual clothing. This shoot will be more of a character-focused issue, much like Empire's Star Wars:The Force Awakens character issues (2015), reflecting on different character aspects through their appearance causing the audience to read the article in order to find out more about the film and the character's role within the film.
Lighting:
In order to reflect the darker tones of the film and in order to replicate the professional look of a magazine shoot, I will use low lighting with a black background. I may even use one light in order to cast more shadows within the image and blend with the background seamlessly. My inspiration for this shoot's lighting came from Empire magazine's Godfather tribute. I feel that it perfectly reflects serious tones while creating striking imagery through simple effects.
Shot Types:
I like the composition within this cover, as it remains very simplistic. It manages to show aspects of the character through presentation alone. I may experiment with this composition instead of relying only on portraiture and develop it to suit my film. I could use a similar full body shot but instead rely on themes of mystery within my film by composing the image from the back of the person's body. This could reflect an unknown identity/secret which is common within the film.
Images that influence my shoot:


These two images serve as influences on my work due to the use of shot types, text layout and dynamic covers. I will attempt to take aspects from each of these covers and translate them into my work where possible.
Images that influence my shoot:


These two images serve as influences on my work due to the use of shot types, text layout and dynamic covers. I will attempt to take aspects from each of these covers and translate them into my work where possible.
Branding and Company Logo
Looking at existing examples of magazine branding and logos, I have noticed some traits which I will need to replicate in order to create a convincing magazine. First I noticed the masthead of the magazines tend to feature within the top area of the image. If the magazine is well established, the companies tend to let images overlap the title, causing the film to be the most important area of the image. This is done in order to present the main selling point of the issue to the audience. The title of the magazine tends to change in colour and tone depending on what film is being highlighted. Titles of film magazines tend to only feature up to two words within their company title. These examples include Total Film, Empire Magazine, and Entertainment Weekly. It can also be seen that the title tends to use its colour to contrast against the background in order to stand out despite being in the background. Bold font is often featured in order to enhance this effect. The titles of the film tend to differentiate themselves from the branding of the magazine through the use of alternate font/position and scale. The magazine title tends to feature centrally within the page while the title of the film remains to the left or right side of the frame. A big blockbuster film such as Star Wars may change some of these conventions, as can be seen within Entertainment Weekly's Star Wars: The Force Awakens covers. The text instead lines up with the title of the magazine, that is because the franchise of Star Wars is the biggest selling point of the entire issue so it is important to present the title immediately to the audience.
Simplistic design reflects the scale of the bond franchise. Its appearance is instantly recognisable. There is a huge theme of contrast within the cover, other less important articles are removed in order to highlight the Bond franchise. Empire uses this theme in order to highlight their brand by using a completely different colour in order to contrast and highlight their brand. The use of gold offers connotations to sophistication which is very much associated with the Bond franchise. This design causes the article to appear was a collectors item.
Similar themes of contrast are used in order to promote the branding of the magazine. Yellow is commonly associated with the Star Wars brand due to the iconic Star Wars title. Star Wars is featured within the very top area of the frame which is commonly reserved for the magazine brand. However since Star Wars is the main reason why the audience are going to buy the issue, it is placed where the audience can immediately see it.
My own brand:
For my magazine, I will attempt to utilise themes of contrast in order to highlight my brand. As my film is supposed to be of a lower scale than the big budget brands of Star Wars, I will use a layout which will reflect this. The magazine logo will appear within the top section of the frame while the title of the film will appear to the left of right of the frame. This is establishing that the magazine is probably more of a selling point than the film.
Sunday, 1 May 2016
Main Influences
Poster:
While beginning the planning phase for my poster designs, I looked at the work of artists within the film industry such as Saul Bass. Saul Bass has created posters for films such as The Shining and Vertigo. These are some of the most iconic film posters of all time, mainly due to their striking imagery and bold colours. Within films now, many artists use a very generic form of presentation within their work. Films such as the 2014 Robocop film and The Equalizer are just some examples of poor modern posters. Very little thought is given to modern posters within many films and are simply done with a generic pose and bad Photoshop; this tends to be reflected on the generic film in which the poster is advertising. There is not much artistic experimentation at work like you would see within the work of Saul Bass. Within older cinema, each poster would appear as its own piece of art and would translate key story themes. As a result I wanted to use a minimalist art style which would reflect story points and feature a more memorable style of an older point in cinema. I very much liked the influence of many old exploitation films and looked to replicate some of their visual quirks. I looked at Death Proof and Django: Unchained as a balance between old and new film making styles as well as films such as Vertigo in order to create an iconic style of poster.
Repetitive modern examples:


The styles that influence me:



Magazine:
For my research into magazines within the film industry, I found that my key point of influence came from Empire magazine. I found this typically because of the variation in which each issue can take. A lot of their magazines feature special edition covers such as the Star Wars; The Force Awakens character issues. Each magazine can take a different visual style from the iconic Photoshopped cover for Captain America: Civil War to the simple yet stylistic cover for Spectre. As my film is quite grounded and features smaller themes, I have taken more influence from the James Bond shoot, focusing on a more simplistic shoot which can be heightened through the use of Photoshop.


While beginning the planning phase for my poster designs, I looked at the work of artists within the film industry such as Saul Bass. Saul Bass has created posters for films such as The Shining and Vertigo. These are some of the most iconic film posters of all time, mainly due to their striking imagery and bold colours. Within films now, many artists use a very generic form of presentation within their work. Films such as the 2014 Robocop film and The Equalizer are just some examples of poor modern posters. Very little thought is given to modern posters within many films and are simply done with a generic pose and bad Photoshop; this tends to be reflected on the generic film in which the poster is advertising. There is not much artistic experimentation at work like you would see within the work of Saul Bass. Within older cinema, each poster would appear as its own piece of art and would translate key story themes. As a result I wanted to use a minimalist art style which would reflect story points and feature a more memorable style of an older point in cinema. I very much liked the influence of many old exploitation films and looked to replicate some of their visual quirks. I looked at Death Proof and Django: Unchained as a balance between old and new film making styles as well as films such as Vertigo in order to create an iconic style of poster.
Repetitive modern examples:


The styles that influence me:



Magazine:
For my research into magazines within the film industry, I found that my key point of influence came from Empire magazine. I found this typically because of the variation in which each issue can take. A lot of their magazines feature special edition covers such as the Star Wars; The Force Awakens character issues. Each magazine can take a different visual style from the iconic Photoshopped cover for Captain America: Civil War to the simple yet stylistic cover for Spectre. As my film is quite grounded and features smaller themes, I have taken more influence from the James Bond shoot, focusing on a more simplistic shoot which can be heightened through the use of Photoshop.


Saturday, 30 April 2016
Shoot Plan
Shot Types:
Influential images for shot types:
- As I am a fan of the crime genre, I aim to reference some of my favourite films by creating a homage to different shot types. The setting of the interrogation room will follow the same visual style and close shot types of True Detective. I wanted to reference the colour grade of films such as memento that would show the past in colour while the present would be shown as a darker reality. I will replicate this during the time switches by showing the police interrogation scenes in a darker colour pallet. The past will be a contrast with bright colours and tones, hinting at the troubles that will occur later down the line.
- I wanted to reference a famous shot that can be seen in the works of Quentin Tarantino. I will place my camera at a low angle within a car boot, framing the actors in a medium shot. This 'trunk shot' can be seen in Pulp Fiction and Reservoir Dogs.
- I want to try to switch from close shots to long shots in order to constantly keep the pace high. Keeping with this idea of a fluid pace, I have wanted to make the tempo more film. To achieve this, I have looked to the work of Christopher Nolan who attempts to create pace through the speed of his camera movement. I will use this whenever tension build up is required within the trailer.
- Some of the shot transitions such as the Pass By Effect or whip pan within the trailer will take inspiration from film makers such as Edgar Wright. This will allow for a
- I wanted to find a way of showing a few shots without making the edit seem too choppy in places where I wanted a slower pace. To combat this, I looked at Steven Spielberg's approach in films such as Indiana Jones or Jaws. He uses tracking shots and follows the movement of the scene into different shot types without making an edit.
Influential images for shot types:
Make up:
- Similarly to my shot planning, I want to attempt to reference some of the films which are a large influence on my work. For example I want to reflect violence which is present within the genre of crime and its graphic nature. These examples include films such as Reservoir Dogs and Fight Club. I think the use of these violent images help to ground the film and help the audience take the violence more seriously within the films.
Costume:
- Since this film features aspects of heist related incidents and intimidation tactics, I wanted to dress the antagonists appropriately. For this I looked at films such as The Dark Knight (intro scene) and Heat (Climatic heist). I wanted to keep the ideas for these masks but at the same time I wanted to lower the quality of the masks in order to reflect the small scale of the story. As a result, these heist outfits are cobbled together while keeping themes of intimidation in mind. I would apply this through the use of scarves and a balaclava. The idea of this is that the leader would have the best gear (balaclava, padded gloves) and would be highlighted through this. All heist/criminal related activity clothing would be reflected through the use of dark clothing in order to imply a tactical advantage when working at night.
- Other non-heist/criminal related scenes will be reflected through the character's casual clothing. This will typically be reflected through the use of jogging bottoms, jeans, jumpers and hoodies.
Locations:
- Since I had a small budget, I was forced to use a minimum amount of locations while still give a sense of progression within the narrative of the film. As a result I only will use four main locations and focus on set redressing in order to imply a different location.
- The first shoot will feature a typical setting for the poker scene as it is supposed to reflect the boys relaxing and gambling with their stolen wealth within the comfort of their home. For this I used a normal house.
- The second shoot would involve an interrogation setting. For this I would use a claustrophobic setting, mainly focusing on plain walls which would would give a sense of imprisonment. I again looked to the interrogation scenes of True Detective which would serve as a huge influence for the ways in which I present the interrogation room. I found this effect through the use of a small studio, in which I only occupied a corner.
- The third location would feature the more violent criminal interrogation which occurs after the boys are captured. For this I took inspiration from films such as John Wick and Casino Royale. Both of these criminal interrogations take place within an abandoned setting. It would make sense for a criminal organisation to use abandoned locations in order to avoid being disturbed. I found a house which had no inhabitants and used emptiness to imply a sense of abandonment.
- The final location was used as a contrast to the other interior locations. A forest area was to be used in order to remove repetitiveness of indoor environments and imply a sense of progression within the film.
Lighting:
- Due to the small budget, I could not utilise professional lighting equipment. However I used light within each location in order to imply story points through the use of lighting.
- When lighting the criminals, I would try to light them within darkness in order to imply mystery surrounding their identities.
- For the interrogation scenes I would use low-key lighting in order to cast shadow across the victim's face. This helps set the dark tone of the scene.
- For outdoor scenes I would ensure everyone was lit greatly with by shooting within the golden hour before the sun sets. I got this idea for no light shooting from the Revenant which boasts no uses of non natural light within exterior shooting. The crew would also use the golden hour in order to ensure the best lighting.
Wednesday, 23 March 2016
A2 Media Film Trailer
After I released the rough cut of my film trailer, I requested those who watched the film to give me some advice on what aspects were lacking and needed to be revisited before the final upload. Some of the main issues included issues within the music track that had sections missing. Since then I have blended the song into sections that flow together to serve the tone of the trailer. Another aspect was colour grade related, in order to express different moments of the film, I needed to experiment with different colour tones, in the end I experimented with black and white tones, shadow and colour graded sections which were previously left untouched in the rough cut. Some personal critiques which I had found were addressed such as pacing which was quite varied within the rough cut were fixed as I removed and added clips in order to fit the pace that I wanted to set. I looked at trailer conventions and sought to enhance other scenes within the trailer by adding sound effects and sound distortion in order to reflect different tones within the trailer.
Audience feedback:
William Conniff: It is evident when you compare the final result of the trailer to the rough cut that there has been vast improvements in terms of pace and quality. The film appears as one cohesive experience that blends naturally with enough use of creative experimentation that it achieves its own identity among the crime genre.
George Snell: The improvements stood out to me as soon as I compared the two. It is clear that the audience feedback has been carefully considered and applied to the trailer. Even subtle improvements such as colour grades and experimentation with the use of film grain really give the film a more improved visual style which is similar to other films.
Differences:
Rough Cut
Audience feedback:
William Conniff: It is evident when you compare the final result of the trailer to the rough cut that there has been vast improvements in terms of pace and quality. The film appears as one cohesive experience that blends naturally with enough use of creative experimentation that it achieves its own identity among the crime genre.
George Snell: The improvements stood out to me as soon as I compared the two. It is clear that the audience feedback has been carefully considered and applied to the trailer. Even subtle improvements such as colour grades and experimentation with the use of film grain really give the film a more improved visual style which is similar to other films.
Differences:
Rough Cut
Final
Rough cut
Final
Sunday, 20 March 2016
Shoot List
Interrogation (police)
Close Up-Bruised Hands
Extreme Close up-Bruised Eyes looking to clock
Close Up-Clock Ticking
Extreme Close up-Continued clock ticking
Close up-Recording device
Arial Close up-Recoding device countdown
Medium Shot, dolly right to close up-Will to a close up of Camcorder
Profile close up-A hand comes into frame, sliding one of the polaroids towards Will
High angle Close up-Three polaroids
Extreme Close up-Will scans over the images with his eyes and then looks into the camera
Profile Medium Shot-Will Sitting with his hand on his head
Dolly Left Close up-Moving over the evidence, finishing with Will picking up a polaroid
MCU-Will Examines the polaroid
Close up-The hammer of the gun is pulled back as the person in the doorway turns to face it
House (Robbery)
Medium Low-angle-Cris drinking the last of his water
Close Up (slight dutch angle)- Placing empty bottle down and taking sellotape. Pick up gun and then pick up bottle again.
High Angle Close up- Pulling sellotape apart
Low angle Close up-Taping the bottle to the barrel of the gun
Medium Tracking shot-Cris walking from the bathroom to the bedroom
Medium Close up-Brief case is removed from the lens, revealing the hostage
Medium Shot-The boys leaving the room while cris pauses mid frame
Low angle Medium Close up-Cris raises the gun
Close up-Finger pulling the trigger of the gun
Close up-As blood (right of frame) shoots out of the hostage's (left of frame) head
Low angle Medium shot- Will removes the bloodied bag from the head of the corpse. He turns and winces at the sight
Close up-As Will covers his nose from the stench. He begins to turn back, raising his polaroid
Close up-Will takes a photo, the flash blinds the camera
Close ups-A hand unlocks the briefcase with a combination
Low Angle Medium Three Shot-The boys open the briefcase
Field
Long Shot-George walks in search of the bag of money on the tree (left of the frame)
Medium Close up-George walking towards the camera as he spots the bag
Close up-Of the bag as it is snatched out of frame
Close up Dolly Left-A bag of drugs are stashed at the foot of the tree. Move left into darkness of something blocking the lens
Close up Tracking Shot-Legs running
Dolly Left MCU-The camera circles around Will as he searches the landscape
House (Poker)
Dolly left Medium Three shot-The boys sitting around the table playing poker
Close up-Ben toying with chips
Close up-George Shuffling cards
Profile Medium Close up-A masked figure leans into frame and begins picking the lock of the front door
Close up-Door lock. Hands enter frame and begin picking it
Close up-Poker cards, bended up as they are checked by George
Close Up-Cards are thrown into the camera lens
Low angle Medium two shot-Two masked men push open the door
Low angle Medium Shot-As a baseball bat is lowered into frame, causing the tree boys to look up
MCU two shot-The two masked men walking toward the boys
Low angle Two Shot-One of the masked men throw a bag over the camera
Close up Two Shot-The masked men step into frame
Dutch Angle Close up-Card shuffling
House (Abandoned Interrogation)
Close Up-Of George as the bag is removed from his head
Close Up-Handcuffed, George attempts to escape
Medium Close up-George looks to his right to discover his two friends unconscious
Medium Shot-George looks forward as he begins to process his situation
MCU-Boy being hit by a baseball bat
MCU-Boys being punched
Low Angle close up-A blowtorch is ignited
Dutch Angle MCU Dolly backwards-An injured Cris crawls towards the camera
Profile MCU-A gun is raised to Cris' head
Dutch Angle Medium Shot-Cris is crawling toward a door and a guard steps into the room
House (Preparation)
Long Shot Dolly Forward-Ben is packing guns into a bag to take onto a job
Dolly Right Close up-Ben takes a gun from the pile and places it into the bag
Low angle Medium Close up-As Ben seals up the bag
Close up-Boots in the foreground while two figures are attempting to saw of a leg off a dead body
Medium Tracking shot-Will is being pursued by two guards
Jobs
Close up-Poison being placed into a glass
Close up-Liquid mixing within the glass
Low Angle MCU-Pouring Cleaning Liquid over glass, blocking the lens
MCU-Gun being raised toward the camera
Medium Tracking Shot-A man running with a gun, raising it up
Profile Long Shot-Will collapses to the floor
Close Up-Bruised Hands
Extreme Close up-Bruised Eyes looking to clock
Close Up-Clock Ticking
Extreme Close up-Continued clock ticking
Close up-Recording device
Arial Close up-Recoding device countdown
Medium Shot, dolly right to close up-Will to a close up of Camcorder
Profile close up-A hand comes into frame, sliding one of the polaroids towards Will
High angle Close up-Three polaroids
Extreme Close up-Will scans over the images with his eyes and then looks into the camera
Profile Medium Shot-Will Sitting with his hand on his head
Dolly Left Close up-Moving over the evidence, finishing with Will picking up a polaroid
MCU-Will Examines the polaroid
Close up-The hammer of the gun is pulled back as the person in the doorway turns to face it
House (Robbery)
Medium Low-angle-Cris drinking the last of his water
Close Up (slight dutch angle)- Placing empty bottle down and taking sellotape. Pick up gun and then pick up bottle again.
High Angle Close up- Pulling sellotape apart
Low angle Close up-Taping the bottle to the barrel of the gun
Medium Tracking shot-Cris walking from the bathroom to the bedroom
Medium Close up-Brief case is removed from the lens, revealing the hostage
Medium Shot-The boys leaving the room while cris pauses mid frame
Low angle Medium Close up-Cris raises the gun
Close up-Finger pulling the trigger of the gun
Close up-As blood (right of frame) shoots out of the hostage's (left of frame) head
Low angle Medium shot- Will removes the bloodied bag from the head of the corpse. He turns and winces at the sight
Close up-As Will covers his nose from the stench. He begins to turn back, raising his polaroid
Close up-Will takes a photo, the flash blinds the camera
Close ups-A hand unlocks the briefcase with a combination
Low Angle Medium Three Shot-The boys open the briefcase
Field
Long Shot-George walks in search of the bag of money on the tree (left of the frame)
Medium Close up-George walking towards the camera as he spots the bag
Close up-Of the bag as it is snatched out of frame
Close up Dolly Left-A bag of drugs are stashed at the foot of the tree. Move left into darkness of something blocking the lens
Close up Tracking Shot-Legs running
Dolly Left MCU-The camera circles around Will as he searches the landscape
House (Poker)
Dolly left Medium Three shot-The boys sitting around the table playing poker
Close up-Ben toying with chips
Close up-George Shuffling cards
Profile Medium Close up-A masked figure leans into frame and begins picking the lock of the front door
Close up-Door lock. Hands enter frame and begin picking it
Close up-Poker cards, bended up as they are checked by George
Close Up-Cards are thrown into the camera lens
Low angle Medium two shot-Two masked men push open the door
Low angle Medium Shot-As a baseball bat is lowered into frame, causing the tree boys to look up
MCU two shot-The two masked men walking toward the boys
Low angle Two Shot-One of the masked men throw a bag over the camera
Close up Two Shot-The masked men step into frame
Dutch Angle Close up-Card shuffling
House (Abandoned Interrogation)
Close Up-Of George as the bag is removed from his head
Close Up-Handcuffed, George attempts to escape
Medium Close up-George looks to his right to discover his two friends unconscious
Medium Shot-George looks forward as he begins to process his situation
MCU-Boy being hit by a baseball bat
MCU-Boys being punched
Low Angle close up-A blowtorch is ignited
Dutch Angle MCU Dolly backwards-An injured Cris crawls towards the camera
Profile MCU-A gun is raised to Cris' head
Dutch Angle Medium Shot-Cris is crawling toward a door and a guard steps into the room
House (Preparation)
Long Shot Dolly Forward-Ben is packing guns into a bag to take onto a job
Dolly Right Close up-Ben takes a gun from the pile and places it into the bag
Low angle Medium Close up-As Ben seals up the bag
Close up-Boots in the foreground while two figures are attempting to saw of a leg off a dead body
Medium Tracking shot-Will is being pursued by two guards
Jobs
Close up-Poison being placed into a glass
Close up-Liquid mixing within the glass
Low Angle MCU-Pouring Cleaning Liquid over glass, blocking the lens
MCU-Gun being raised toward the camera
Medium Tracking Shot-A man running with a gun, raising it up
Profile Long Shot-Will collapses to the floor
Monday, 14 March 2016
Title ideas-Magazine
After much debate, I chose to narrow the magazine titles down to three to put in a questionnaire. Out of the list, I chose Rough Cut, The Dailies and Rush. I chose Rough cut because its a common term which most people will associate with the film making process. I chose The Dailies because it is a reference to the term for raw unedited footage shot during the filming of a motion picture. Finally I chose Rush for a similar reason to dailies. 'Rushes' are an alternate term for dailies used to describe raw footage. I also feel that Rush has a very appealing brand name for a magazine that will stick with audiences.
I managed to send out a survey in order to ask which title audiences preferred. In order to generate responses, I shared the survey through friends and social media. In total I received 19 submissions before I had enough to consider a safe title to use. It appears after 57.89% of the vote, Rush was the most popular title. The title appears to have the effect which I had hoped it would have had with audiences. Due to this audience feedback, I will use Rush as my magazine title.
Poster Final
While updating the final outcome of my film poster I began to consider other conventions. As a result I added a company logo, and credits to the cast and director. I also acted upon some constructive criticism that I received for my original draft. I smoothed some of the images within the frame, changed the font in some places and corrected some issues with the colour.
Wednesday, 24 February 2016
Rough Cut
Upon analyses of my rough cut it has become clear what next steps must be taken before completion. I need to colour grade some newer footage and now map out as well as blend the music together. Some moments require sound effects in order to have more effect on the tone within the trailer. Aspects such as the titles need to be more dynamic by adding movement to them. I also need to add some final audio and adjust existing voice overs.
Using audience feedback, I know that I need to address:
- Colour grade (Add to new clips which have no colour grades)
- Experiment with film grain
- Pacing (By removing clips and adding others in order to make a cohesive set of scenes)
- Audio (Match up different areas of the song in order to reflect the pace of the trailer)
- Experiment with audio and colour grade to demonstrate different scenes (Establish past and present through different colour grades such as black and white. Also add film grain in order to remove the digital look of areas within the film)
Tuesday, 23 February 2016
500 word Plot
The story focuses on the journey of three boys. They are all minor criminals and have an ambition to really step up their status. This results in multiple violent burglaries of rivalling drug distributors. This allows for the boys to acquire the necessary product that is needed to start making name for themsleves as criminals, as well as getting rid of competition along the way. Things begin to look up for the three as they begin distribution on a massive scale, that is until the sins from their past catch up to them as they are captured by a crime syndicate who they had previously stolen the drugs and money from. The three are placed at the mercy of a sadistic criminal who has them captured and tortured for days on end. After being broken down the three may only find solace in working to repay their debt where they will participate in a number of increasingly morally questioning crimes that may place their lives and humanity on the line.
The narrative begins at the end of the story, within the confines of a police interrogation room. The story is pieced together from the memories and research of Williams character who has a personal connection to the events that have taken place. William had ruthlessly pursued the crimes of the three boys, collecting evidence that could put them away for the rest of their lives. This raises questions of how William is connected to the boys and how he ultimately becomes entangled within the shroud of mystery that take place throughout the case ultimately resulting in him being interviewed by police.
We are introduced to three boys who are minor criminals who struggle to make any real money. They want more out of life and begin robbing different drug stashes ultimately resulting in the theft and killing of someone who has ties to a higher organisation. As the boys begin selling the drugs and spending the money they begin to paint a bigger target on their back. The boys are kidnapped during a poker game and are dragged into an abandoned house for interrogation. This lasts until the boys agree to sacrifice their lives in order to pay back their debt. They are forced to do the high risk jobs that no one else wishes to take as they rob and murder out of fear. The boys begin to grasp the moral weight of what they are doing as death occurs around them.
The boys struggle to bare the weight of the crimes and responsibility that is given to them, they begin to lose their minds, slowly breaking down after so much death and destruction. They attempt to rebel against their manipulators which ultimately results in their capture once more. Determined to escape this life, they hatch a plan which will either result in their deaths or their salvation. The result is death on both sides, leaving only two people remaining, William and George. With a good conscience, George frees William from his captors. As the two make their way to the exit, Will's true intentions are revealed as he shoots George. The result ends with Will being called in for questioning while George remains in critical condition, leaving Will's secret up to fate.
We are introduced to three boys who are minor criminals who struggle to make any real money. They want more out of life and begin robbing different drug stashes ultimately resulting in the theft and killing of someone who has ties to a higher organisation. As the boys begin selling the drugs and spending the money they begin to paint a bigger target on their back. The boys are kidnapped during a poker game and are dragged into an abandoned house for interrogation. This lasts until the boys agree to sacrifice their lives in order to pay back their debt. They are forced to do the high risk jobs that no one else wishes to take as they rob and murder out of fear. The boys begin to grasp the moral weight of what they are doing as death occurs around them.
The boys struggle to bare the weight of the crimes and responsibility that is given to them, they begin to lose their minds, slowly breaking down after so much death and destruction. They attempt to rebel against their manipulators which ultimately results in their capture once more. Determined to escape this life, they hatch a plan which will either result in their deaths or their salvation. The result is death on both sides, leaving only two people remaining, William and George. With a good conscience, George frees William from his captors. As the two make their way to the exit, Will's true intentions are revealed as he shoots George. The result ends with Will being called in for questioning while George remains in critical condition, leaving Will's secret up to fate.
Sunday, 7 February 2016
Monday, 11 January 2016
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