Saturday, 30 April 2016

Shoot Plan

Shot Types:


  • As I am a fan of the crime genre, I aim to reference some of my favourite films by creating a homage to different shot types. The setting of the interrogation room will follow the same visual style and close shot types of True Detective. I wanted to reference the colour grade of films such as memento that would show the past in colour while the present would be shown as a darker reality. I will replicate this during the time switches by showing the police interrogation scenes in a darker colour pallet. The past will be a contrast with bright colours and tones, hinting at the troubles that will occur later down the line.
  •  I wanted to reference a famous shot that can be seen in the works of Quentin Tarantino. I will place my camera at a low angle within a car boot, framing the actors in a medium shot. This 'trunk shot' can be seen in Pulp Fiction and Reservoir Dogs. 
  • I want to try to switch from close shots to long shots in order to constantly keep the pace high. Keeping with this idea of a fluid pace, I have wanted to make the tempo more film. To achieve this, I have looked to the work of Christopher Nolan who attempts to create pace through the speed of his camera movement. I will use this whenever tension build up is required within the trailer.
  •  Some of the shot transitions such as the Pass By Effect or whip pan within the trailer will take inspiration from film makers such as Edgar Wright. This will allow for a 
  •  I wanted to find a way of showing a few shots without making the edit seem too choppy in places where I wanted a slower pace. To combat this, I looked at Steven Spielberg's approach in films such as Indiana Jones or Jaws. He uses tracking shots and follows the movement of the scene into different shot types without making an edit.


Influential images for shot types:







Make up:

  • Similarly to my shot planning, I want to attempt to reference some of the films which are a large influence on my work. For example I want to reflect violence which is present within the genre of crime and its graphic nature. These examples include films such as Reservoir Dogs and Fight Club. I think the use of these violent images help to ground the film and help the audience take the violence more seriously within the films.


Costume:

  • Since this film features aspects of heist related incidents and intimidation tactics, I wanted to dress the antagonists appropriately. For this I looked at films such as The Dark Knight (intro scene) and Heat (Climatic heist). I wanted to keep the ideas for these masks but at the same time I wanted to lower the quality of the masks in order to reflect the small scale of the story. As a result, these heist outfits are cobbled together while keeping themes of intimidation in mind. I would apply this through the use of scarves and a balaclava. The idea of this is that the leader would have the best gear (balaclava, padded gloves) and would be highlighted through this. All heist/criminal related activity clothing would be reflected through the use of dark clothing in order to imply a tactical advantage when working at night.
  • Other non-heist/criminal related scenes will be reflected through the character's casual clothing. This will typically be reflected through the use of jogging bottoms, jeans, jumpers and hoodies.



Locations:

  • Since I had a small budget, I was forced to use a minimum amount of locations while still give a sense of progression within the narrative of the film. As a result I only will use four main locations and focus on set redressing in order to imply a different location.
  • The first shoot will feature a typical setting for the poker scene as it is supposed to reflect the boys relaxing and gambling with their stolen wealth within the  comfort of their home. For this I used a normal house.
  • The second shoot would involve an interrogation setting. For this I would use a claustrophobic setting, mainly focusing on plain walls which would would give a sense of imprisonment. I again looked to the interrogation scenes of True Detective which would serve as a huge influence for the ways in which I present the interrogation room. I found this effect through the use of a small studio, in which I only occupied a corner.
  • The third location would feature the more violent criminal interrogation which occurs after the boys are captured. For this I took inspiration from films such as John Wick and Casino Royale. Both of these criminal interrogations take place within an abandoned setting. It would make sense for a criminal organisation to use abandoned locations in order to avoid being disturbed. I found a house which had no inhabitants and used emptiness to imply a sense of abandonment.
  • The final location was used as a contrast to the other interior locations. A forest area was to be used in order to remove repetitiveness of indoor environments and imply a sense of progression within the film.

Lighting:

  • Due to the small budget, I could not utilise professional lighting equipment. However I used light within each location in order to imply story points through the use of lighting.
  • When lighting the criminals, I would try to light them within darkness in order to imply mystery surrounding their identities.
  • For the interrogation scenes I would use low-key lighting in order to cast shadow across the victim's face. This helps set the dark tone of the scene.
  • For outdoor scenes I would ensure everyone was lit greatly with by shooting within the golden hour before the sun sets. I got this idea for no light shooting from the Revenant which boasts no uses of non natural light within exterior shooting. The crew would also use the golden hour in order to ensure the best lighting.











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